The most anticipated tie-in in the history of role-playing: The biggest fantasy property meets the biggest roleplaying game in the world.
The Adventures In Middle-Earth: Player's Guide (henceforth the Player's Guide, while the game will go with the much less sexy AIME) is based upon the rules of D&D 5e, even though purchase of that game is not strictly speaking needed.The D&D 5e SRD can do just fine as a basis.
The book begins with The Wilderland, a 14-page chapter of fluff that frames both the time and the place in Middle-earth.Consider it a fast travelogue with many mentions of different lands like Mirkwood, Laketown, Bree etc, and rich iconography that can be also encountered in The One Ring game line.
Adventures in Middle-earth™ Player's Guide contains:
The Overview follows immediately afterwards, and showcases some of the key aspects of the book: the rules for character creation, the cultures (races in 5e, if you didn't get it), the classes, the backgrounds, the Virtues, and game rules like the Journeys, Corruption, Audiences and the Fellowship Phase. Four new skills are also presented, namely Riddle, Lore, Shadow-lore and Traditions.
Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is an ideal place to break a journey, or to begin a new one!
#//Source | Amazon
The book begins with The Wilderland, a 14-page chapter of fluff that frames both the time and the place in Middle-earth.Consider it a fast travelogue with many mentions of different lands like Mirkwood, Laketown, Bree etc, and rich iconography that can be also encountered in The One Ring game line.
Adventures in Middle-earth™ Player's Guide contains:
- 11 playable Middle-earth cultures
- 6 new and unique classes
- 13 new backgrounds custom-made for Middle-earth
- Middle-earth appropriate arms and armour
- Unique Journey rules- New rules for Corruption
- New Audience rules- Rules for the Fellowship phase
- Beautiful Middle-earth maps for Players and Loremasters.
The Overview follows immediately afterwards, and showcases some of the key aspects of the book: the rules for character creation, the cultures (races in 5e, if you didn't get it), the classes, the backgrounds, the Virtues, and game rules like the Journeys, Corruption, Audiences and the Fellowship Phase. Four new skills are also presented, namely Riddle, Lore, Shadow-lore and Traditions.
Nestled at the foot of the ancient landmark of the Bree-hill, Bree and The Prancing Pony provide a welcome respite from the trials of the road. With a wisdom all of its own, Bree has endured for centuries, minding its own business and serving passing travellers with good food and better beer. Surrounded by deserted and dangerous lands, and watched over by the mysterious Rangers of the North, Bree is an ideal place to break a journey, or to begin a new one!
#//Source | Amazon
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